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Source file src/image/geom.go

Documentation: image

		 1  // Copyright 2010 The Go Authors. All rights reserved.
		 2  // Use of this source code is governed by a BSD-style
		 3  // license that can be found in the LICENSE file.
		 4  
		 5  package image
		 6  
		 7  import (
		 8  	"image/color"
		 9  	"math/bits"
		10  	"strconv"
		11  )
		12  
		13  // A Point is an X, Y coordinate pair. The axes increase right and down.
		14  type Point struct {
		15  	X, Y int
		16  }
		17  
		18  // String returns a string representation of p like "(3,4)".
		19  func (p Point) String() string {
		20  	return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")"
		21  }
		22  
		23  // Add returns the vector p+q.
		24  func (p Point) Add(q Point) Point {
		25  	return Point{p.X + q.X, p.Y + q.Y}
		26  }
		27  
		28  // Sub returns the vector p-q.
		29  func (p Point) Sub(q Point) Point {
		30  	return Point{p.X - q.X, p.Y - q.Y}
		31  }
		32  
		33  // Mul returns the vector p*k.
		34  func (p Point) Mul(k int) Point {
		35  	return Point{p.X * k, p.Y * k}
		36  }
		37  
		38  // Div returns the vector p/k.
		39  func (p Point) Div(k int) Point {
		40  	return Point{p.X / k, p.Y / k}
		41  }
		42  
		43  // In reports whether p is in r.
		44  func (p Point) In(r Rectangle) bool {
		45  	return r.Min.X <= p.X && p.X < r.Max.X &&
		46  		r.Min.Y <= p.Y && p.Y < r.Max.Y
		47  }
		48  
		49  // Mod returns the point q in r such that p.X-q.X is a multiple of r's width
		50  // and p.Y-q.Y is a multiple of r's height.
		51  func (p Point) Mod(r Rectangle) Point {
		52  	w, h := r.Dx(), r.Dy()
		53  	p = p.Sub(r.Min)
		54  	p.X = p.X % w
		55  	if p.X < 0 {
		56  		p.X += w
		57  	}
		58  	p.Y = p.Y % h
		59  	if p.Y < 0 {
		60  		p.Y += h
		61  	}
		62  	return p.Add(r.Min)
		63  }
		64  
		65  // Eq reports whether p and q are equal.
		66  func (p Point) Eq(q Point) bool {
		67  	return p == q
		68  }
		69  
		70  // ZP is the zero Point.
		71  //
		72  // Deprecated: Use a literal image.Point{} instead.
		73  var ZP Point
		74  
		75  // Pt is shorthand for Point{X, Y}.
		76  func Pt(X, Y int) Point {
		77  	return Point{X, Y}
		78  }
		79  
		80  // A Rectangle contains the points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y.
		81  // It is well-formed if Min.X <= Max.X and likewise for Y. Points are always
		82  // well-formed. A rectangle's methods always return well-formed outputs for
		83  // well-formed inputs.
		84  //
		85  // A Rectangle is also an Image whose bounds are the rectangle itself. At
		86  // returns color.Opaque for points in the rectangle and color.Transparent
		87  // otherwise.
		88  type Rectangle struct {
		89  	Min, Max Point
		90  }
		91  
		92  // String returns a string representation of r like "(3,4)-(6,5)".
		93  func (r Rectangle) String() string {
		94  	return r.Min.String() + "-" + r.Max.String()
		95  }
		96  
		97  // Dx returns r's width.
		98  func (r Rectangle) Dx() int {
		99  	return r.Max.X - r.Min.X
	 100  }
	 101  
	 102  // Dy returns r's height.
	 103  func (r Rectangle) Dy() int {
	 104  	return r.Max.Y - r.Min.Y
	 105  }
	 106  
	 107  // Size returns r's width and height.
	 108  func (r Rectangle) Size() Point {
	 109  	return Point{
	 110  		r.Max.X - r.Min.X,
	 111  		r.Max.Y - r.Min.Y,
	 112  	}
	 113  }
	 114  
	 115  // Add returns the rectangle r translated by p.
	 116  func (r Rectangle) Add(p Point) Rectangle {
	 117  	return Rectangle{
	 118  		Point{r.Min.X + p.X, r.Min.Y + p.Y},
	 119  		Point{r.Max.X + p.X, r.Max.Y + p.Y},
	 120  	}
	 121  }
	 122  
	 123  // Sub returns the rectangle r translated by -p.
	 124  func (r Rectangle) Sub(p Point) Rectangle {
	 125  	return Rectangle{
	 126  		Point{r.Min.X - p.X, r.Min.Y - p.Y},
	 127  		Point{r.Max.X - p.X, r.Max.Y - p.Y},
	 128  	}
	 129  }
	 130  
	 131  // Inset returns the rectangle r inset by n, which may be negative. If either
	 132  // of r's dimensions is less than 2*n then an empty rectangle near the center
	 133  // of r will be returned.
	 134  func (r Rectangle) Inset(n int) Rectangle {
	 135  	if r.Dx() < 2*n {
	 136  		r.Min.X = (r.Min.X + r.Max.X) / 2
	 137  		r.Max.X = r.Min.X
	 138  	} else {
	 139  		r.Min.X += n
	 140  		r.Max.X -= n
	 141  	}
	 142  	if r.Dy() < 2*n {
	 143  		r.Min.Y = (r.Min.Y + r.Max.Y) / 2
	 144  		r.Max.Y = r.Min.Y
	 145  	} else {
	 146  		r.Min.Y += n
	 147  		r.Max.Y -= n
	 148  	}
	 149  	return r
	 150  }
	 151  
	 152  // Intersect returns the largest rectangle contained by both r and s. If the
	 153  // two rectangles do not overlap then the zero rectangle will be returned.
	 154  func (r Rectangle) Intersect(s Rectangle) Rectangle {
	 155  	if r.Min.X < s.Min.X {
	 156  		r.Min.X = s.Min.X
	 157  	}
	 158  	if r.Min.Y < s.Min.Y {
	 159  		r.Min.Y = s.Min.Y
	 160  	}
	 161  	if r.Max.X > s.Max.X {
	 162  		r.Max.X = s.Max.X
	 163  	}
	 164  	if r.Max.Y > s.Max.Y {
	 165  		r.Max.Y = s.Max.Y
	 166  	}
	 167  	// Letting r0 and s0 be the values of r and s at the time that the method
	 168  	// is called, this next line is equivalent to:
	 169  	//
	 170  	// if max(r0.Min.X, s0.Min.X) >= min(r0.Max.X, s0.Max.X) || likewiseForY { etc }
	 171  	if r.Empty() {
	 172  		return ZR
	 173  	}
	 174  	return r
	 175  }
	 176  
	 177  // Union returns the smallest rectangle that contains both r and s.
	 178  func (r Rectangle) Union(s Rectangle) Rectangle {
	 179  	if r.Empty() {
	 180  		return s
	 181  	}
	 182  	if s.Empty() {
	 183  		return r
	 184  	}
	 185  	if r.Min.X > s.Min.X {
	 186  		r.Min.X = s.Min.X
	 187  	}
	 188  	if r.Min.Y > s.Min.Y {
	 189  		r.Min.Y = s.Min.Y
	 190  	}
	 191  	if r.Max.X < s.Max.X {
	 192  		r.Max.X = s.Max.X
	 193  	}
	 194  	if r.Max.Y < s.Max.Y {
	 195  		r.Max.Y = s.Max.Y
	 196  	}
	 197  	return r
	 198  }
	 199  
	 200  // Empty reports whether the rectangle contains no points.
	 201  func (r Rectangle) Empty() bool {
	 202  	return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
	 203  }
	 204  
	 205  // Eq reports whether r and s contain the same set of points. All empty
	 206  // rectangles are considered equal.
	 207  func (r Rectangle) Eq(s Rectangle) bool {
	 208  	return r == s || r.Empty() && s.Empty()
	 209  }
	 210  
	 211  // Overlaps reports whether r and s have a non-empty intersection.
	 212  func (r Rectangle) Overlaps(s Rectangle) bool {
	 213  	return !r.Empty() && !s.Empty() &&
	 214  		r.Min.X < s.Max.X && s.Min.X < r.Max.X &&
	 215  		r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y
	 216  }
	 217  
	 218  // In reports whether every point in r is in s.
	 219  func (r Rectangle) In(s Rectangle) bool {
	 220  	if r.Empty() {
	 221  		return true
	 222  	}
	 223  	// Note that r.Max is an exclusive bound for r, so that r.In(s)
	 224  	// does not require that r.Max.In(s).
	 225  	return s.Min.X <= r.Min.X && r.Max.X <= s.Max.X &&
	 226  		s.Min.Y <= r.Min.Y && r.Max.Y <= s.Max.Y
	 227  }
	 228  
	 229  // Canon returns the canonical version of r. The returned rectangle has minimum
	 230  // and maximum coordinates swapped if necessary so that it is well-formed.
	 231  func (r Rectangle) Canon() Rectangle {
	 232  	if r.Max.X < r.Min.X {
	 233  		r.Min.X, r.Max.X = r.Max.X, r.Min.X
	 234  	}
	 235  	if r.Max.Y < r.Min.Y {
	 236  		r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y
	 237  	}
	 238  	return r
	 239  }
	 240  
	 241  // At implements the Image interface.
	 242  func (r Rectangle) At(x, y int) color.Color {
	 243  	if (Point{x, y}).In(r) {
	 244  		return color.Opaque
	 245  	}
	 246  	return color.Transparent
	 247  }
	 248  
	 249  // RGBA64At implements the RGBA64Image interface.
	 250  func (r Rectangle) RGBA64At(x, y int) color.RGBA64 {
	 251  	if (Point{x, y}).In(r) {
	 252  		return color.RGBA64{0xffff, 0xffff, 0xffff, 0xffff}
	 253  	}
	 254  	return color.RGBA64{}
	 255  }
	 256  
	 257  // Bounds implements the Image interface.
	 258  func (r Rectangle) Bounds() Rectangle {
	 259  	return r
	 260  }
	 261  
	 262  // ColorModel implements the Image interface.
	 263  func (r Rectangle) ColorModel() color.Model {
	 264  	return color.Alpha16Model
	 265  }
	 266  
	 267  // ZR is the zero Rectangle.
	 268  //
	 269  // Deprecated: Use a literal image.Rectangle{} instead.
	 270  var ZR Rectangle
	 271  
	 272  // Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}. The returned
	 273  // rectangle has minimum and maximum coordinates swapped if necessary so that
	 274  // it is well-formed.
	 275  func Rect(x0, y0, x1, y1 int) Rectangle {
	 276  	if x0 > x1 {
	 277  		x0, x1 = x1, x0
	 278  	}
	 279  	if y0 > y1 {
	 280  		y0, y1 = y1, y0
	 281  	}
	 282  	return Rectangle{Point{x0, y0}, Point{x1, y1}}
	 283  }
	 284  
	 285  // mul3NonNeg returns (x * y * z), unless at least one argument is negative or
	 286  // if the computation overflows the int type, in which case it returns -1.
	 287  func mul3NonNeg(x int, y int, z int) int {
	 288  	if (x < 0) || (y < 0) || (z < 0) {
	 289  		return -1
	 290  	}
	 291  	hi, lo := bits.Mul64(uint64(x), uint64(y))
	 292  	if hi != 0 {
	 293  		return -1
	 294  	}
	 295  	hi, lo = bits.Mul64(lo, uint64(z))
	 296  	if hi != 0 {
	 297  		return -1
	 298  	}
	 299  	a := int(lo)
	 300  	if (a < 0) || (uint64(a) != lo) {
	 301  		return -1
	 302  	}
	 303  	return a
	 304  }
	 305  
	 306  // add2NonNeg returns (x + y), unless at least one argument is negative or if
	 307  // the computation overflows the int type, in which case it returns -1.
	 308  func add2NonNeg(x int, y int) int {
	 309  	if (x < 0) || (y < 0) {
	 310  		return -1
	 311  	}
	 312  	a := x + y
	 313  	if a < 0 {
	 314  		return -1
	 315  	}
	 316  	return a
	 317  }
	 318  

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