Numbers fundamental to the encoding.
const ( RuneError = '\uFFFD' // the "error" Rune or "Unicode replacement character" RuneSelf = 0x80 // characters below RuneSelf are represented as themselves in a single byte. MaxRune = '\U0010FFFF' // Maximum valid Unicode code point. UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character. )
func DecodeLastRune(p []byte) (r rune, size int)
DecodeLastRune unpacks the last UTF-8 encoding in p and returns the rune and its width in bytes. If p is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8.
An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func DecodeLastRuneInString(s string) (r rune, size int)
DecodeLastRuneInString is like DecodeLastRune but its input is a string. If s is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8.
An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func DecodeRune(p []byte) (r rune, size int)
DecodeRune unpacks the first UTF-8 encoding in p and returns the rune and its width in bytes. If p is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8.
An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func DecodeRuneInString(s string) (r rune, size int)
DecodeRuneInString is like DecodeRune but its input is a string. If s is empty it returns (RuneError, 0). Otherwise, if the encoding is invalid, it returns (RuneError, 1). Both are impossible results for correct, non-empty UTF-8.
An encoding is invalid if it is incorrect UTF-8, encodes a rune that is out of range, or is not the shortest possible UTF-8 encoding for the value. No other validation is performed.
func EncodeRune(p []byte, r rune) int
EncodeRune writes into p (which must be large enough) the UTF-8 encoding of the rune. If the rune is out of range, it writes the encoding of RuneError. It returns the number of bytes written.
func FullRune(p []byte) bool
FullRune reports whether the bytes in p begin with a full UTF-8 encoding of a rune. An invalid encoding is considered a full Rune since it will convert as a width-1 error rune.
func FullRuneInString(s string) bool
FullRuneInString is like FullRune but its input is a string.
func RuneCount(p []byte) int
RuneCount returns the number of runes in p. Erroneous and short encodings are treated as single runes of width 1 byte.
func RuneCountInString(s string) (n int)
RuneCountInString is like RuneCount but its input is a string.
func RuneLen(r rune) int
RuneLen returns the number of bytes required to encode the rune. It returns -1 if the rune is not a valid value to encode in UTF-8.
func RuneStart(b byte) bool
RuneStart reports whether the byte could be the first byte of an encoded, possibly invalid rune. Second and subsequent bytes always have the top two bits set to 10.
func Valid(p []byte) bool
Valid reports whether p consists entirely of valid UTF-8-encoded runes.
func ValidRune(r rune) bool
ValidRune reports whether r can be legally encoded as UTF-8. Code points that are out of range or a surrogate half are illegal.
func ValidString(s string) bool
ValidString reports whether s consists entirely of valid UTF-8-encoded runes.